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Frenzied motoring alternates with quiet moments of solace as you play a delivery clerk in a world where reality is out of kilter
Cash cow, or fantasy economics?
Sales growth in consoles and mobile apps hit as a darkening mood spreads across $200bn video games sector
Ubisoft’s new seafaring adventure finally arrives on the high seas
Patience pays off in a game that has you tending a cosmic garden while escaping from a space station
Too much work, too few sales
Income inequality and a pet lobster are among the features of this enthralling, maddening game
After a patch of relative irrelevance since its 1990s golden age, the combat video game genre is experiencing a renaissance
A creeping sense of unease infects a domestic emergency help service in this horror game
A time-stricken fortress proves a worthy and absorbing adversary in this largely successful comeback
The case of the gaming industry demonstrates a worrying dislike for the country’s successes
Istanbul-based developer Dream Games is on track to double revenue from its debut title despite a lacklustre year for mobile peers
If done well, bringing Warhammer to streaming screens would attract fans and boost sales
From cinematic juggernauts ‘Barbie’ and ‘Oppenheimer’ to ‘Succession’, Blur and a funky video game
Certain games can teach us many valuable life skills
Gargantuan role-playing games and an addictive fish-based simulator were standouts this year
A recent cohort has come out of the shadows of geekdom to combine imaginative themes and beautiful design
Immersive, earnest and goofy, the adventure finds common ground with James Cameron’s blockbusters
There’s a lot riding on the release but early signs look good, with stunning visuals, street racing and angry Karens
By moving with the rhythm, your character smoothly glides over beautifully painted landscapes
Games were at the cutting edge of computing long before machine learning
You play an office worker breaking out of the 9-to-5 grind in this richly enjoyable retro-futurist caper
Video games give players the raw materials to tell their own stories — a vital ingredient that cannot be translated into film
Plan to release one film a year is a low-risk move that will act as a marketing push for the group’s core business
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